

Turn all locked doors into a source of experience rather than noise and damage.Keeping your burglary skill up to keep your traps affinity (and traps sight radius) ahead of most traps, turning them into a source of experience and money rather than death.Once you have a good melee weapon (say, a spear), you can activate Asp. You’ll be taking on most isolated monsters using melee for a while, and Narco will stop being as important. You start with it. Normally, starting with this build would be rough as you have no melee weapon and only so many wooden bolts. So don’t activate the Asp Glyph right away, and make Narco your primary weapon early on. It costs little mana, you can spam it, and it’s great at kiting. Take the skills in the following order: Narcosomatic induction With this build, your priorities are mana regen, spell power, life, life regen, trap affinity – in *roughly* that order. The rainbow graffitis allow you to access Wizardlands, which are mini-dungeons. Monsters are generally easy there. Just don’t pull any lever (unlike with the real dungeon) if you have a choice, and be aware that some (properly labelled) traps can be of much higher level than in the real dungeon. Don’t monkey with them. Learn the innumerable icons – this is the main UI issue. Whenever you pick an item, look up the icons on your character sheet to understand what they are. Also spot the difference between damage boosts and resistance boosts. The latter have the same icon, but with more rounded edges. The low-end drinks can be kept in a stack to be turned into lutefisk later on. This is done using the horadric cube, which normally drops on level 1 (sometimes 2) of the dungeon. If it doesn’t keep an eye on crafts vending machines.
#Dungeons of dredmor mods steam free#
You can slam some doors shut when chased by something that’s too big for you and need to recover for a while before you resume chipping at their health. You can also use traps you disarmed and picked up. In both cases you’ll need to have a free space between you and the monsters though.īolas might also work, as well as some wands creating obstacles or pushback.

Potions and wands that are components for bolts (check the DoD sites).

Cheese and bread to make omelets and sandwiches in the ingots machine.

Powders and the like (salt, brimstone, gunpowder, salpeter…).Tinkering parts (mechanisms, stems, wires, pressure plates…).Ingots (and ores that you’ve turned into ingots).Keep stashes of tinkering equipment in your pocket dimension (you will find the relevant gadget on level 1 of the dungeon). Such as : So at any point you may run into an unfairly deadly, randomly generated predicament. Proceed cautiously, especially if your Trap Sight Radius is low.ĭon’t forget to burglarize all vending machines. Since you’re not much of a melee person, make sure to always attack first by letting the monsters close in. Keep in mind that this is not DooM but a roguelike. You can use any melee weapon. You don’t have melee skills anyway so they all get the same lack of bonuses. But early on go for max damage per blow. You absolutely want to kill quickly, because you can’t take much damage.
